This secret challenge is titled End Combat in the PlayStation 2 version and Final Battle in the Xbox version. Moreover, Max then gains access to a new area behind the Killer Suits' spawning area, in which a gallery is located, composed of many behind-the-scenes photos from the production team of the game, and a spinning, holographic Remedy Entertainment logo. If all of them are killed, Bullet Time ends and a congratulatory message is displayed. Once Max steps into the main area, the game switches to permanent Bullet Time and he is attacked by herds of Killer Suits. Additionally, an M79 grenade launcher can be found in the middle of the main room, where the glass-walled computer consoles are. 38 Revolver 2/3: Head up the pink stairs to the left in this room to find the part. grab cover or slow-mo to pick them out of the crowd. However, these weapons all have too little ammunition except for the Beretta which has unlimited ammo. Perforate the four in the room and move up while you look to the rear of the room for the entrance of the next three goons. Some starting weapons and painkillers are available for Max to collect, including Colt Commandos, Pump-Action Shotguns, Ingrams, Jackhammers and Molotov cocktails. In the center of the main room is two rows of desks with numerous computer consoles on them, with glass walls surrounding all of the desks. The final area's environment is styled as an open, modern interior design, similar to the interior of Aesir Headquarters, and lit with a bluish glow coming from computer mainframes. In this final chapter, Max Payne battles against a large group of Killer Suits in Bullet Time, and can be seen as the game's final, great challenge. The Secret Finale begins just after the final chapter, Pain and Suffering, is completed on the third and highest difficulty setting, and no developer credits ever roll when playing on Dead on Arrival.
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